You can help D&D Wiki by better balancing the mechanics of this page. When the As a Chronomancer you gain the following class features. Hit Points. A lot of spells are already in the Player’s Handbook or Elemental Evil Player’s Companion, others are mostly from the D&D homebrew wiki, but. Post with votes and views. Tagged with dnd5e, dndhomebrew; Shared by Dicelord. Chronomancer for Dnd 5e.

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Chronomancer (5e Class) – D&D Wiki

Please wait one week before reposting updated homebrew. Bolt of Time now uses d8 and Clockwork Blast is now 2d4, damage is still force. By 4th level, the average number of languages you’d know would be 7.

A rare few defy his will and abandon their people, often taking fantastical technologies with them, believing their gifts put to better use in other ways—whether it be in benevolent acts of good, or self-serving acts of heinous evil.

This page is of questionable balance.

Spellcasting Ability Wisdom is your spellcasting ability for your chronomancer spells. This site works best with JavaScript enabled. Look at this guide to learn the why and how. This feature does not expend ammunition when you use a ranged attack.

If an action cannot be used in this way, or all actions are spent performing other actions on that following turn, then the spell is wasted. The same rules on material components apply. And this comes online at levels later than other class’ typical boosts to damage. A Chronomancer may be an eager historian, travelling back and forward through time to record events of history with unmatched accuracy; or may be an opportunist, jumping to points in time when things are or will be known to have gone mysteriously missing Dead levels – I’m still fleshing this out.

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Cantrips require at least 4 days of preparation. This does not provoke attacks of opportunity. Only spells that are cast within Alacritic Casting’s duration are affected. When it’s HP reaches 0 the guardian can make a final rush for half its movement before it falls apart and all creatures within 30ft must make a DC 16 CON save or take 12d8 of blunt damage. This spell leaves the caster physically drained and unable to move for 1d4 hours.


Contrary to the few rumors that exist about them across the chronomancre, only a select few are chosen to ever venture out and bring order to both time and the greater universe. Your turret will continue attacking unless the target moves out of range, then chronlmancer turret stops attacking and must be directed at a target to start attacking again.

The target gains 1d6 in each of Strength, Dexterity, and Constitution maximums of 22while losing 3d6 in each of Intelligence, Wisdom, and Charisma minimums of 2.

The DM should also feel free to remove any items or relationships he feels would not have been found as a result of the caster’s meddling, and add any items or relationships that now would have been instead, for better and for worse. In the end, chronomancers are feared more than any other beings since they erase something from existing.

You can take up to 7 people with you. The end result of this is that you may use 2 Reactions total per turn so long as both Reactions are used only to cast Reaction-time spells of an effected level. The material component for this spell is the tooth of a gorilla or carnivorous ape.

The Chronomancer Race for Dungeons & Dragons (D&D) Fifth Edition (5e) – D&D Beyond

If another spell is active at time of completion, it may be targeted by the caster for making permanent with this spell. They can no longer go to any heaven or hell, nor become petitioners to any of the gods or Outer Planes, as they are already essentially “petitioners” of Time. The reverse of this spell, Rewind Plant, cannot bring back plants that have completely died. By the use of the Preserve spell, the caster can halt the decay including shelf ripening of any nonliving matter.

This spell attempts to alter time around the salient abilities of a magical item. You decide to take a different spin on your Time magic and become the literal master of time, there aren’t many time lords but the few are masters of controlling, exploiting, and having fun with time itself, all targets must be within feet away from you to be able to manipulate time effects on them unless your ability or spell says otherwise, also, your spell list expands, you may choose spells from clericbardand warlock if you do choose from warlock you must spend 4 hours to negotiate with a unwordly creature and spend gp determined by the DM.


The material component required is a drop of mercury. If this happens, immediately select one of the two creature instances at random, as you normally would. Changed Pocket of Eternity to be cast on allies also and added proficiency bonus to healing. He can only be harmed by demonic and other divine deities such as himself. Failure means the caster becomes disoriented with a sense of vertigo, and must cease movement and focus solely on the original target of the spell in order to avoid losing concentration.

They could be d8 at max, and that’s if you were to cut way down on your powers and your offensive spells. Sentient or quasi-sentient plants and plant beings will go dormant if subjected to Suspended Animation, just as they would in winter. They might also attempt to chronomancet a lost spell scroll, or examine a destroyed piece of evidence.

Chronomancer (5e Class)

It doesn’t have to be perfect or balanced but it must be complete enough that it can be used as is. Beginning at 10th level, when you move you take a step out of time, then come back into the present.

You must finish a long rest before using this feature again. Bardic Inspiration and Song of Rest, The Cleric has 5 dead levels but levels 11th and 14th are minor improvements to an existing class feature, The Sorcerer has 6 dead levels but 10th and 17th are just gaining access to 1 new metamagic option each, the Warlock has 4 dead levels but levels 11, 13, 15, and 17 are only the features that give the Warlock access to 6th level and higher spells like every fullcaster class needs to do, and The Wizard has 8 d&e levels.

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